Reviewer: Tronovision
Map Name: Dm-StrictlyDiesel
Author: Phil Cole a.k.a. -=¤willhaven¤=-
Map Type: Deathmatch
Date Released: September 4, 1999
Unreal Version: 224
Overall Rating: 8.5/10
[Download Dm-StrictlyDiesel.zip] - 1,305 Kb
Reviewer's Thoughts:
If you have not yet seen this level, give it a try, its worth it. First of all this level is on the larger side (by physical dimensions) and takes place in some sort of facility, littered with water leaks and haphazardly-spilled bio-goop. Although not a highly visible feature of the map, I loved the skybox that the author created and greatly contributed to the ambience of the map. In addition I liked the "lush" colors used for the sludge and water and for the most part the lighting of the rest of the map. However, I found that there was a gross overuse of coronas (especially the main room with the superhealth) which perhaps could have been used a bit more sparingly. The geomerty of brought the level to life with cool features such as a fan ventilation system and neat nooks to find goodies, which were in abundance for a map of its size. There were some definate areas for improvement in the texturing of the level. Most textures were well aligned and chosen and others were not so much (mainly in the clash of opposing textures and the "seams" between the end of one texture and the beginning of another). I also noted that bots would sometimes get stuck between nodes and just run in circles, however this is only minor in its effect on gameplay. All-in-all, despite a few shortcomings, for the map's time it was really well done!
Scoring Breakdown:
Ambience: 8.5/10
Geometry: 8.5/10
Texturing: 8.0/10
Lighting: 8.5/10
Inventory: 9.0/10
Playability: 8.5/10
TOTAL = 51.0/60