Reviewer: Tronovision
Map Name: DmOctagony
Author: EW (Ute) Shertz
Map Type: Deathmatch
Date Released: March 4, 1999
Unreal Version: 224
Overall Rating: 6.0/10
[Download DmOctagony.zip] - 474 Kb
Reviewer's Thoughts:
This was an interesting map having both very obvious strenghts and weaknesses. The map seems to take place in a storehouse of somekind and is quite spread out. The first thing I noticed is that the map has a lot of dead ends and somewhat poor flow forcing one to have to back track to get to other areas of the map (I prefer if you have multiple routes to take to get to any one plae in the map). The author has created some cool lifts and other decorations however, some of the lifts take a long time to get on and off and some lifts move up only about 256 unreal units (perhaps a ramp would have been more effective). Another notable aspect was the abundance of superhealths (I counted at least 5 in the level). Ammo and other inventory positioning was adequate but evenly spread (some areas have lots, others, not so much). Some of the lighting effects were cool and it seem the author chose textures with light panels, but dull (if any) light eminating from them (see picture on the right). The overall geometry was fairly well done but simple. Overall, this is your run-of-the-mill deathmatch map having neither any huge strong points or weak points. Perhaps try this one when you are tired of the rest.
Scoring Breakdown:
Ambience: 5.0/10
Geometry: 6.5/10
Texturing: 6.5/10
Lighting: 7.0/10
Inventory: 7.0/10
Playability: 6.0/10
TOTAL = 38.0/60