Unreal Map Reviews

DmAnubis - August 17, 2007 (Week 1 - Map of the Week)

 

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Reviewer: Tronovision

Map Name: DmAnubis
Author: Mark
Map Type: Deathmatch
Date Released: Unkown
Unreal Version: 224
Overall Rating: 8.5/10

[Download DmAnubis.zip] - 2,727 Kb

Reviewer's Thoughts:

As soon as you load up DmAnubis, you are instantly immersed in a rich Egyptian tomb environment. The natural lighting which falls from many a skylight, illuminates most of the map with a shimmering brightness, while leaving narrow corridors shrowded in darkness. In areas where skylights are not present, torches are the primary source of light. The lower level contains a "toxic waste" pit where an uncareful player may fall to their demise.
There was only one mover in the entire level (may not be a bad thing) which was a booby trap, allowing a player above to annilate their enemy by the push of a switch. Upon examination of the map's geometry, I was pleased to find it to be relatively simple yet suiting the theme of the map well, providing for interesting combat situations and allowing for easier texture alignment. Speaking of texture alignment and choice, I would have to say that it is near perfect (with the exception of a few small areas). The inventory locations have been selected well, although I did notice that some areas are somewhat void of any inventory. The bots responded well to the creator's path noding and I did not notice any glitches of the sort. Based on the breakdown given below I give this map an 8.5 out of 10.

Scoring Breakdown:

Ambience: 8/10
Geometry: 8.5/10
Texturing: 9/10
Lighting: 8.5/10
Inventory: 8/10
Playability: 9/10

TOTAL = 51/60